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	<title>Cody &#8211; FleshEatingZipper</title>
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		<title>&#8216;Rise Of The Triad&#8217; Review: Bullet In A Ventilation Duct</title>
		<link>/gaming/2013/07/rise-of-the-triad-review-bullet-in-a-ventilation-duct/</link>
		<comments>/gaming/2013/07/rise-of-the-triad-review-bullet-in-a-ventilation-duct/#respond</comments>
		<pubDate>Wed, 31 Jul 2013 20:55:18 +0000</pubDate>
		<dc:creator><![CDATA[Cody]]></dc:creator>
		
		<guid isPermaLink="false">/?p=27868&#038;post_type=gaming</guid>
		<description><![CDATA[&#8220;Remember: Running behind a wall and breathing really hard doesn&#8217;t regenerate your health. I don&#8217;t know who told you that but they&#8217;re wrong&#8230;&#8221;
Looking back on videogames of 90’s, specifically those early years of Quake, Doom, and Duke Nukem, you get a sense of the landscape back then. Ultra-violence, crude&#8230; <a href="/gaming/2013/07/rise-of-the-triad-review-bullet-in-a-ventilation-duct/" class="read-more">Read the rest of this article…</a>]]></description>
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		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">27868</post-id>	</item>
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		<title>&#8216;Gunpoint&#8217; Review: Enter a World of Endless Punching</title>
		<link>/gaming/2013/06/gunpoint-review-enter-a-world-of-endless-punching/</link>
		<comments>/gaming/2013/06/gunpoint-review-enter-a-world-of-endless-punching/#respond</comments>
		<pubDate>Thu, 06 Jun 2013 17:33:52 +0000</pubDate>
		<dc:creator><![CDATA[Cody]]></dc:creator>
		
		<guid isPermaLink="false">/?p=26287&#038;post_type=gaming</guid>
		<description><![CDATA[I&#8217;m sure he can take another couple hundred to the chin.
Stealth games, especially spy games, are a dime a dozen. The game XIII was based on a French comic, then there&#8217;s Deus Ex, James Bond, Splinter Cell, Alpha Protocol, Perfect Dark, Uplink and many others have taken the formula&#8230; <a href="/gaming/2013/06/gunpoint-review-enter-a-world-of-endless-punching/" class="read-more">Read the rest of this article…</a>]]></description>
		<wfw:commentRss>/gaming/2013/06/gunpoint-review-enter-a-world-of-endless-punching/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">26287</post-id>	</item>
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		<title>30 Seconds To Mars&#8217; &#8220;LOVE LUST FAITH + DREAMS&#8221; Review: I’m Kind of Done with Jared Leto</title>
		<link>/entertainment/2013/06/30-seconds-to-mars-love-lust-faith-dreams-review-im-kind-of-done-with-jared-leto/</link>
		<comments>/entertainment/2013/06/30-seconds-to-mars-love-lust-faith-dreams-review-im-kind-of-done-with-jared-leto/#respond</comments>
		<pubDate>Tue, 04 Jun 2013 18:20:11 +0000</pubDate>
		<dc:creator><![CDATA[Cody]]></dc:creator>
		
		<guid isPermaLink="false">/?p=26195&#038;post_type=entertainment</guid>
		<description><![CDATA[Eeehhhh&#8230; not really a fan anymore. Sorry guys.
Ever since I caught his performance in Requiem For a Dream, I felt a certain amount of indifference towards Jared Leto, so when he decided to start a rock-band, I was curious. Not knowing fully that he’d decided to pursue music at&#8230; <a href="/entertainment/2013/06/30-seconds-to-mars-love-lust-faith-dreams-review-im-kind-of-done-with-jared-leto/" class="read-more">Read the rest of this article…</a>]]></description>
		<wfw:commentRss>/entertainment/2013/06/30-seconds-to-mars-love-lust-faith-dreams-review-im-kind-of-done-with-jared-leto/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">26195</post-id>	</item>
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		<title>&#8216;Anomaly&#8217; 2 (PC) Review: Enjoy Your Escort Mission, Sir</title>
		<link>/gaming/2013/05/anomaly-2-review-enjoy-your-escort-mission-sir/</link>
		<comments>/gaming/2013/05/anomaly-2-review-enjoy-your-escort-mission-sir/#respond</comments>
		<pubDate>Thu, 16 May 2013 16:31:08 +0000</pubDate>
		<dc:creator><![CDATA[Cody]]></dc:creator>
		
		<guid isPermaLink="false">/?p=25327&#038;post_type=gaming</guid>
		<description><![CDATA[What do they say about rocks and glass domes&#8230; ?
Okay, for starters, I wasn&#8217;t terribly drawn into the first Anomaly. (You can read N&#8217;s FleshEatingZipper review here.) That’s really neither here nor there, but I want to put into perspective my relationship with this game, or rather series of&#8230; <a href="/gaming/2013/05/anomaly-2-review-enjoy-your-escort-mission-sir/" class="read-more">Read the rest of this article…</a>]]></description>
		<wfw:commentRss>/gaming/2013/05/anomaly-2-review-enjoy-your-escort-mission-sir/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">25327</post-id>	</item>
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		<title>Mozilla Teams Up With Epic Games to Make Unreal Engine 3 Browser-Friendly</title>
		<link>/gaming/2013/05/mozilla-teams-up-with-epic-games-to-make-unreal-engine-3-browser-friendly/</link>
		<comments>/gaming/2013/05/mozilla-teams-up-with-epic-games-to-make-unreal-engine-3-browser-friendly/#respond</comments>
		<pubDate>Fri, 03 May 2013 21:09:36 +0000</pubDate>
		<dc:creator><![CDATA[Cody]]></dc:creator>
		
		<guid isPermaLink="false">/?p=24863&#038;post_type=gaming</guid>
		<description><![CDATA[Real-Time reflections in your browser, YO!
It&#8217;s natural that once you create a technology, the next step is to minimize it to a fine point. This would be my guess anyway. Graphics engines like Epic&#8217;s Unreal Engine 3 continue to iterate every year or two, leaving us all curious what&#8230; <a href="/gaming/2013/05/mozilla-teams-up-with-epic-games-to-make-unreal-engine-3-browser-friendly/" class="read-more">Read the rest of this article…</a>]]></description>
		<wfw:commentRss>/gaming/2013/05/mozilla-teams-up-with-epic-games-to-make-unreal-engine-3-browser-friendly/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">24863</post-id>	</item>
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		<title>Shinji Mikami Wants To Breathe New Life Into Survival Horror Games With &#8216;The Evil Within&#8217;</title>
		<link>/gaming/2013/04/shinji-mikami-wants-to-breathe-new-life-in-to-survival-horror-games-with-the-evil-within/</link>
		<comments>/gaming/2013/04/shinji-mikami-wants-to-breathe-new-life-in-to-survival-horror-games-with-the-evil-within/#respond</comments>
		<pubDate>Tue, 23 Apr 2013 20:50:10 +0000</pubDate>
		<dc:creator><![CDATA[Cody]]></dc:creator>
		
		<guid isPermaLink="false">/?p=24281&#038;post_type=gaming</guid>
		<description><![CDATA[You need scary games? I can hook you up!
Oh, do I love me some horror. Most gamers probably scoff at the idea of going into a game environment made to illicit fear, but for me, there’s something enjoyable and satisfying about it. For me, the experience of running around&#8230; <a href="/gaming/2013/04/shinji-mikami-wants-to-breathe-new-life-in-to-survival-horror-games-with-the-evil-within/" class="read-more">Read the rest of this article…</a>]]></description>
		<wfw:commentRss>/gaming/2013/04/shinji-mikami-wants-to-breathe-new-life-in-to-survival-horror-games-with-the-evil-within/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">24281</post-id>	</item>
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		<title>&#8216;Age of Empires II HD Edition&#8217; Is Pure Nostalgia Wrapped In A Shaky Package</title>
		<link>/gaming/2013/04/age-of-empires-ii-hd-edition-is-pure-nostalgia-wrapped-in-a-shaky-package/</link>
		<comments>/gaming/2013/04/age-of-empires-ii-hd-edition-is-pure-nostalgia-wrapped-in-a-shaky-package/#respond</comments>
		<pubDate>Mon, 22 Apr 2013 15:48:27 +0000</pubDate>
		<dc:creator><![CDATA[Cody]]></dc:creator>
		
		<guid isPermaLink="false">/?p=24191&#038;post_type=gaming</guid>
		<description><![CDATA[A classic gem whose return needs some polish.
I’ll give them this: Hidden Path Studios is doing a service to those who remember the Golden Era of PC gaming by doing their best to bring back a truly classic real-time strategy game. If it were perfect, I’d say go buy&#8230; <a href="/gaming/2013/04/age-of-empires-ii-hd-edition-is-pure-nostalgia-wrapped-in-a-shaky-package/" class="read-more">Read the rest of this article…</a>]]></description>
		<wfw:commentRss>/gaming/2013/04/age-of-empires-ii-hd-edition-is-pure-nostalgia-wrapped-in-a-shaky-package/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">24191</post-id>	</item>
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		<title>Warframe (PC) Preview: What &#8216;Dark Sector&#8217; Should Have Been Years Ago</title>
		<link>/gaming/2013/04/warframe-pc-preview-what-dark-sector-should-have-been-years-ago/</link>
		<comments>/gaming/2013/04/warframe-pc-preview-what-dark-sector-should-have-been-years-ago/#respond</comments>
		<pubDate>Thu, 11 Apr 2013 04:40:17 +0000</pubDate>
		<dc:creator><![CDATA[Cody]]></dc:creator>
		
		<guid isPermaLink="false">/?p=23687&#038;post_type=gaming</guid>
		<description><![CDATA[I am a space ninja. Hear me slash.
Remember in those early days after the Xbox 360&#8217;s announcement when Digital Extremes was demonstrating their upcoming science-fiction shooter, Dark Sector? The same Dark Sector that turned into a third-person action title and didn’t exactly receive the best reviews? Well, Digital Extremes&#8230; <a href="/gaming/2013/04/warframe-pc-preview-what-dark-sector-should-have-been-years-ago/" class="read-more">Read the rest of this article…</a>]]></description>
		<wfw:commentRss>/gaming/2013/04/warframe-pc-preview-what-dark-sector-should-have-been-years-ago/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">23687</post-id>	</item>
		<item>
		<title>Organ Trail: Director&#8217;s Cut (PC) Review: Zombie Survival, Plain And Simple</title>
		<link>/gaming/2013/03/organ-trail-directors-cut-pc-review-zombie-survival-plain-and-simple/</link>
		<comments>/gaming/2013/03/organ-trail-directors-cut-pc-review-zombie-survival-plain-and-simple/#respond</comments>
		<pubDate>Thu, 28 Mar 2013 23:07:14 +0000</pubDate>
		<dc:creator><![CDATA[Cody]]></dc:creator>
		
		<guid isPermaLink="false">/?p=22857&#038;post_type=gaming</guid>
		<description><![CDATA[It can get pretty crazy on the road when zombies stalk the wilderness&#8230;
With the recent release of The Walking Dead: Survival Instinct, it’s hard to find a decent zombie-survival based game to play these days. Sure, you&#8217;ve got Valve&#8217;s Left 4 Dead, Telltale&#8217;s own take on The Walking Dead,&#8230; <a href="/gaming/2013/03/organ-trail-directors-cut-pc-review-zombie-survival-plain-and-simple/" class="read-more">Read the rest of this article…</a>]]></description>
		<wfw:commentRss>/gaming/2013/03/organ-trail-directors-cut-pc-review-zombie-survival-plain-and-simple/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">22857</post-id>	</item>
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		<title>&#8216;Skryim&#8217; DLC Rundown: From &#8216;Dawnguard&#8217; To &#8216;Dragonborn&#8217;</title>
		<link>/gaming/2013/03/skryim-dlc-rundown-from-dawnguard-to-dragonborn/</link>
		<comments>/gaming/2013/03/skryim-dlc-rundown-from-dawnguard-to-dragonborn/#respond</comments>
		<pubDate>Fri, 22 Mar 2013 23:42:37 +0000</pubDate>
		<dc:creator><![CDATA[Cody]]></dc:creator>
		
		<guid isPermaLink="false">/?p=22537&#038;post_type=gaming</guid>
		<description><![CDATA[Thoughts for all the Skyrim DLC thus far.
The Elder Scrolls V: Skryim release in November of 2011 was unprecedented, resulting in ten million copies sold within its first month and reaching a nice, round $650 million dollars in revenue, making it Game of the Year material quickly. It gave&#8230; <a href="/gaming/2013/03/skryim-dlc-rundown-from-dawnguard-to-dragonborn/" class="read-more">Read the rest of this article…</a>]]></description>
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		<slash:comments>0</slash:comments>
	<post-id xmlns="com-wordpress:feed-additions:1">22537</post-id>	</item>
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