Just after E3 ended, word spread that its owner, the Entertainment Software Association, was looking at alternate sites for the world’s largest gaming exposition. While we’ve nagged about how dreadful a place Los Angeles must be to live in based on our visits (except Johnny, natch), any site capable of hosting E3 would have to be massive, overdeveloped, and annoyingly crowded, but perhaps in a slightly different environment.
Square Enix has released a new trailer for the Tomb Raider franchise’s newest entry, a prequel to the original 1996 release of the game.
In this trailer, we get the ultra-rare chance to see Lara Croft BEFORE she was a tomb raider. We’ve also got the original trailer from E3, just in case you missed it.
While the others were swayed by Splinter Cell: Blacklist’s slick wham-bam action, Tomb Raider endeared to me. In the heart of the Square-Enix booth, we were secreted away to see a portion of the game that didn’t feature all of the Lara Croft body torture that the conference displayed. What I saw inspired me to really give this game a shot after I’d largely ignored the franchise for the past sixteen years.
At E3 2012, we got our hands on LOTS of titles and were able to play some really stunning new games and IP’s as well as sequels and reboots of existing games and IP’s. From mobile games to console games to PC games, we spent all of our time there looking at all of the things that are coming up in the near future, as well as some things which are further out toward the horizon.
One of the more exciting experiences I had was when I got my hands on the new IP by Square Enix, known as “Sleeping dogs”.
At E3 2012, we saw a lot of big titles. One of the biggest was undoubtedly Halo 4. As part of the discussions on the mega-hit franchise, we were told that the new release would solidify the adversarial facet of the multiplayer game and give it meaning.
It was explained to us that there would be a reason for the Spartans to be fighting one another, rather than just running about and seeing who could score the most headshots, flag captures and kills. They said that an explanation was coming that would tie it all together and make it make sense; That it wouldn’t just be Spartans killing Spartans any longer.
That explanation has come.
Just as we’d promised, Hidden Levels is here! Throughout E3, I took random footage of most of our goings-on with the intention of crafting a documentary after we’d got back to base. Got sixteen minutes? Sit down and take a look!
Yeah, the E3 2012 articles are going to keep coming for a while, mostly because we saw so much stuff it’s nearly impossible to bang out all of the articles at once. This time around I’m going to talk about Hitman Absolution by Square Enix and later, I’ll be talking about Sleeping Dogs, also by Square Enix.
While we were at E3, I did get a chance to play Hitman Absolution, for…well, for a while. There was only one mission available but I played through it a few times and was able to get a good feel for how the game plays. Read on to see what I thought about it.
When Trion Worlds told me about their upcoming title “Defiance”, I was immediately intrigued. Not only were they sporting a “Best OF” caliber RTS but now they were telling me they have an MMO-Shooter which is going to tie in to a television series on SyFy?
Well, I just had to find out what this was all about, so I headed over to Defiance and had me a little peek!
At E3 this year I was invited to join Trion Worlds to try out their groundbreaking new RTS “End of Nations”.
Now; I’m not going to lie…I’ve never been a fan of RTS games. I played Command and Conquer and Warcraft and Starcraft and all of the rest of them because as a gamer I’m pretty much obligated to, so I have a damned good idea how they play…I just don’t like them very much because…
…Well because I suck at them.
That doesn’t mean I can’t appreciate a nice RTS, though, and that’s just what End of Nations is. A very, VERY nice RTS.
I got my hands on Lionhead’s new Kinect title Fable The Journey during this year’s E3 (or hands off, as this is a Kinect game). Fable The Journey is ambitious, to be sure – the team is striving to make an epic adventure game that will deliver at least 15 hours of gameplay, and all played with motion control via Microsoft’s Kinect. So what do we think?