E3 2012 – Age of Wushu Hands On

Posted by on June 8, 2012 at 8:56 pm

In a world of MMORPG’s, there’s one game that strives to stands out above the rest. Age of Wushu does just that in its own unique way.

It’s very easy to lose your way at E3 — the convention center is freakin’ enormous. At one point I found myself meaninglessly walking around an aisle, mouth agape. I was immediately drawn to a booth with the name Snail Games plastered on to it. How have I never heard of this company before? I was intrigued.

As I walked into the booth, I was greeted by the account directer and account executive who were kind enough to show me the ropes of Age of Wushu. Now my background with MMORPG’s are limited, but I’ve been around the park before.

Everybody was kung-fu fightin’…

Age of Wushu takes the player on a vast journey to master the art of Wushu while reliving 2,000 years of Wuxia tradition. Not only does your character have a unique story attached, but whatever choices you make will have consequences. That means no two characters will have the same story. The game has been under development for 5 years with 300 developers at the helm. The press kit couldn’t have put it better, “Age of Wushu redefines what it means to be ‘made in China'”. I giggled.

Gameplay wise, AoW had that familiar MMORPG feeling to it. After gawking at the beautifully bright graphics, I was told to run up to the wall of a building. So I did. I ran up to a wall only to find myself running up it. I began to fly through the air, jumping from building to building like a crouching tiger or hidden dragon. After traversing the air, I was told to check out the town’s main attraction — a stadium-like structure. This could only mean one thing. Battle time!

“How do I get there?”, I asked. With a grin they replied, “Have you tried running on the water?”

“LOL, WUT!?”, I exclaimed. In my head, of course.

The counter combat system implemented in the game is modeled after traditional martial arts. You’re also rewarded if you kick major ass. I was so close to being rewarded for my agility, offensive tactics and honor. But the account executive had to ruin EVERYTHING and defeated me in a rage of glory. Ok, I might have stretched the truth. All jokes aside, fighting hand-to-hand combat in the air was the bomb digity. You know what else is the bomb diggity? No levels or class system! But you better check yourself. That old hobo walking around the slums may be a traveling Grand Master who’ll shove his cane up your intestines if you dare touch him. Here are some more cool features…

  •  32 Guild Sites: Upgrade each guild site to mobilize and defend what you worked so hard to build.
  • 5000 Equipment Types: Unique Wushu ways to enhance your ever-growing ancient skills.
  • 17 Professions: Learn a trade to complement your fighting prowess.
  • 30 Offline Activities: Not online to train? Keep your character progressing as an NPC. A true master never sleeps!
  • 6 Unique Story Lines: Become the protagonist of your own story, not some insignificant bystander.

Needless to say, I’m looking forward to getting my mushu-licking hands on a final copy this summer. The historic element and Asian architecture really lured me into AoW. This is coming from a guy who doesn’t play MMORPG’s, let alone games that aren’t westernized.

For more information, visit the

Don't Keep This a
Secret, Share It