In what I can only describe as an unbelievable stroke of jackassery, Ubisoft Montreal CEO Yannis Mallat has gone on record saying that he believes console owners are ready for hardware that requires always-on internet connections. I can only guess this happened very shortly after he took a rather sharp blow to the head with a large, heavy object.
Look, we know the debate about always-on requirements has been heating up a lot in the last few months. We have a number of publishers who are forcing this on people to higher and higher degrees. Blizzard did it with Diablo III, EA did it with SimCity, Ubisoft has done it with games in the past and guess what? It never really worked out, did it?
Do you know why? Because “always-on” internet isn’t always on.
Imagine this: you’re at work all day and you’re chomping at the bit to play the latest Call of Battlefield 12 – Rise of the Pinatas, which you picked up on your way in. You’re doing your job as best you can – even though you’re thinking about nothing but all of the sweet candy you’re going to get when you headshot that horse with a .50 BMG – until you finally get off and race home, only to see an accident. Some moron has driven his car into some kind of big electrical box.
No matter! You eventually escape the rubberneckers, get home to your console, drop the game in and…
You get on the phone to call tech support and when the level two guys gets on the phone after thirty minutes of troubleshooting, you find out that the electrical box that was taken out was filled with internet switches. They have to rebuild it and now and it’s going to take two to three days to get your internet back.
Oops! Sucks to be you, dude! You’re not going to be able to play video games because some tie-wearing asshat at Game Company, who hasn’t played a video game since the school bully stole his Game Boy, went ahead and decided that his console game needed to have always-on internet for you to play it.
Somehow, Mallat has completely overlooked such issues and went straight for “it’s good for them!”:
“As soon as players don’t have to worry, they will only take into account the benefits that those services bring,” he said. “And I agree, these services need to provide clear benefits. It’s important to be able to provide direct connections between us and our consumers. Whether that’s extra content or online services, a lot of successful games have that.”
Isn’t this what got that knob Adam Orth fired from Microsoft?
Look guys, leave us alone with this “you must be connected” bullshit, please? Let us choose when we want to be connected. Let us choose what we want to play, and when. For the people in countries with bandwidth limits, let them choose what they want to use up their quota on. There’s absolutely no value added by requiring internet connections, except for the publishers who can sell ad space in their games.
Knock it off, please. Stay out of my games and stop being a bunch of jackaasses. Before we gamers choose another CEO to run out of the gaming industry.
Three down so far… do I hear a fourth?