
Quantum Redshift
Not only would this game play perfectly on a mobile device, but it’d be a great showcase for new phone effects. Nvidia would latch on quick to promote their Tegra tech, which is coincidental since the last time this game saw air was on the original Xbox, an Nvidia-powered device. After the failure of that game, developer Curly Monsters went under and an Xbox Live-enabled sequel was scrapped.



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