Have you been craving to know more about Evolve like me? Guess what, now we have more information and a trailer to boot! The game is 4 on 1 with the 1 being a monster that can evolve into bigger and better monsters the more it kills and survives while the 4 try to kill it as fast as possible. They of course can gain upgrades and have their own special abilities. The game drops later this year for Xbox One, PS4 and PC so get to pre-ordering it right now! Read the rest of this article…
A few years ago, I was invited to spend a few days in Orlando at Universal Studios’ parks. Every moment I was there, I was overwhelmed by the attention to detail. From the hotel rooms and signage to the parks and customs, everything was seemingly hand-crafted for a purpose, an artist’s hand behind each and every aspect. Nothing was stock or cloned. I’d been to amusement parks before, but this was so much different. It was incredible how much was attempting to grab my attention at any time. Playing Grand Theft Auto V, I felt the same thing: I was visually overwhelmed, but also distracted by any number of side quests and other kitschy activities that didn’t really exist in previous games. Thankfully, that’s what you get when you make the most expensive video game in history. While Rockstar still hasn’t learned all the lessons of its competition, it’s made a sandbox game for the ages.
It’s hard not to look back and think about how much of a break Saints Row: The Third was for the series. What was once just a technically-proficient and cartoon-y Grand Theft Auto-like became a collection plate for every bizarre game idea developer Volition could think of. Like dildo bats. Since the series has become a race to become the most ridiculous sandbox game ever, I wondered what was left to do – or what could be done – in a sequel that finds itself in storefronts less than two years after its predecessor. The result is Saints Row IV, a game that simultaneously feels more ridiculous and less adventurous. Read the rest of this article…
Bohemia Interactive has released another update to the ARMA 3 beta, along with a Sitrep which indicates they are preparing for the imminent launch of the highly anticipated MilSim by hoping to have a release candidate prepared for Gamescom, in Germany, on August 22nd of this year.
Looking back on videogames of 90’s, specifically those early years of Quake, Doom, and Duke Nukem, you get a sense of the landscape back then. Ultra-violence, crude humor, and pure action were the hallmarks of that period. The gloss back then wasn’t quite as thick as it is today with developers looking at the vital core of a game and bringing a raw experience that was simple, if not eloquently so.
Now that we live in a time where we’re seeing a massive revival of these older titles, nostalgia seems to be in full bloom. Read the rest of this article…
I wrote about Age of Wushu, the Chinese fighting style MMO from Snail Games, after I got my hands on it at E3. Of course the play time I got there was somewhat limited and very scripted so when we got home I put my hands on the beta and I have been giving it a bit of a play through so that I could get some real experience with it.
So what’s the verdict?
What’s this world coming to? I’ll tell you! It’s coming to the point where a Phoenix Wright title, namely “Dual Destinies” manages to grab itself an M rating from the ESRB. How’d that happen?
One of the things that the ARMA series is best known for is the coordination of combined arms on the virtual battlefield and it’s becoming clear that ARMA 3 will be no exception. The game already had numerous vehicles and today Bohemia added two more to the dev branch of the beta. To the point: I’ve played with them.
Well, this seems to be getting more and more common. Movies and television shows based on or tied into video games? Sure! Defiance did it and now Age of Wushu is doing it, too. Back before the days of the Mortal Kombat movies, it was rare (unheard of?) for a video game to be associated with a movie, except when games came out based on films. So why now?
Well, add Bohemia Interactive to the list of game developers who have had their database(s) hacked by useless skids (the very derogatory term for kiddies who use scripts to do their hacking for them). This has happened so many times in the past with other developers that it sort of seems like old-hat at this point.
So what did the hackers get?