scissors

PlanetSide 2 – The Definitive Review – With Gameplay Video

Posted by on November 27, 2012 at 3:01 pm

Balance

This is another subject of much contention. The TR say the VS and NC are overpowered. The VS say the TR and NC are overpowered and the NC just spend all day at the warpgate, running each other over with vehicles and complaining that the TR and VS are overpowered.

This one boils down to kit, usage and player skill. Let’s face it, if you can’t shoot straight, the enemy is always going to be overpowered. I’ve ripped through hordes of enemies at one moment, then gotten ripped to shreds by one guy from the same faction using the same weapon as all the other guys I’ve just massacred. It’s not that his particular cycler was overpowered, it’s that he was a good shot and got me in the brain-pan a few times in a row. Send flowers, please.

Extensive testing has been done on all of the weapon types by both SOE and players in the game (maybe more by the players) and the TTK’s (Time to kill) on the vast majority of weapons in the game are balanced within fractions of a second between all of the factions. With some weapons, a particular faction may have a slight advantage and with others, they will have a slight disadvantage. There’s really no issue here.

Launch

Let’s face it – Most MMO’s have terrible launches. WoW was filled with more bugs than a truck load of used roach motels, SWTOR’s launch was like diving into a swimming pool full of crickets and the majority of the MMO games which have released since the dawn of MMO gaming have been right up there in the number of issues encountered at launch time.

Part of the problem here is the diversity of the hardware being used by the consumers and issues with the servers which don’t appear until they get slammed to capacity by 87 billion people in the first 4 minutes.

There are exceptions, though, and with Planetside 2 I have had very few issues. Sure I’ve heard that lots of people have had tons of graphic glitches, crashes, lag, network issues, login issues, and other problems which have popped up but I haven’t been hit with any of those. I’ve yet to have the client crash since launch and while I have had a couple of lag spikes, those haven’t been to such a degree or so common that they have become any kind of an issue.

We know from reading some of the tweets sent out by SOE that they’ve discovered a memory leak on the servers which didn’t become apparent until they got really busy and that the memory leak has effected approximately 1 out of every 32 players but I haven’t been hit by it so for me the launch has been smooth as buttered silk, especially when compared to some of the horror-shows I’ve seen in the past. I have nothing at all to complain about here and, to the contrary, rejoice in the very few bugs I’ve heard about and even fewer I’ve seen.

The Forgelight engine at work

Longevity

This is a major thing for MMO gaming. Nobody in the world wants to start playing an MMO game, get all geared and skilled up and then realize there’s never going to be anything else to do but the stuff they’ve already done countless times.

With Planetside 2, we’re in luck! Sony Online Entertainment has already laid out a number of things that they want to do with this game and drawn out plans for several years worth of updates, add-ons and features. One of the ones I am most looking forward to is the promise of Player-owned bases, which will give outfits the ability to lay out their own base facilities on a separate land mass, which will contain a number of rare resources. This promises to make for some interesting conflict as factions and outfits compete for the limited resources of the area in a bid to build up their bases as quickly and as impressive as possible.

We know this is something SOE is firmly behind and that’s awesome because I know of many outfits who can’t wait to build up a base and have a place to call their own, with training facilities, practice ranges and stripper poles.

We also know SOE already has a number of new continents in the works and if history is any indicator, they’ll be adding on additional planets as well. Added to the fact that they have already shown off a number of upcoming vehicles, like the snow-cat version of the sunderer and the harasser style dune-buggy and promise that we’re going to have much more coming in the future, it looks like players aren’t going to run out of things to get excited about for quite some time.

Cheaters!

I’m actually working on a full feature piece talking about cheaters in multiplayer gaming now, and as part of that I had the opportunity to sit down with John Smedley, CEO of Sony Online Entertainment, and have an open and frank discussion about cheaters, hackers, glitchers and exploiters in Planetside 2. Mr. Smedley was very forthcoming in this discussion and held nothing back when we discussed some of the issues which were seen in beta.

Without blowing the other article, here’s what I’ll tell you here. SOE has a numberof different cheat detection methods in place; Everything from third-party algorithms to tracking the start and end point of the flight of every bullet and munition in the game. They are well aware of the shenanigans which were going on in beta and have taken extensive measures to catch and punish the perpetrators, including a massive amount of data gathering during the beta period.

I have been assured (and believe) that every person who used speed-hacks, aim bots, wall glitches and other cheats during beta has been identified and tracked and that, even at that time, many of them had been banned for their abuses. Then we talked about the bans themselves – I mean, who cares about a ban in a free to play game, right? You just make another account and play to your cheating little heart’s content, right?

Nope. In John’s own words (the only direct quote I will use in this article) “The bans WILL stick”. I’m not at liberty to go into detail on how and why the bans will stick but let me assure you, the bans WILL stick. We talked about a number of the different methodologies and while a few really crafty sharks may get through the net, the vast majority of them will be stuck until they drown.

Also, griefers beware. John Smedley doesn’t like you and neither does his team. Enjoy your perma-bans!

Overall Gameplay

I’ve had a lot of people ask me how the game plays – What’s the pace like, is there a lot going on, what kinds of things can you do in the game, what should they expect when they log in…

All I can say is that you get to play the game however you want to play the game. Do you want to fly a fighter and shoot people out of the sky? Go ahead! Do you want to buzz around in an attack craft, launching rockets into enemy tank columns? Have at it! Do you want to run around with the zerg, swarming over enemy bases like locusts? Knock yourself out! Want to drive a tank or fly a bomber or transport people to and from the lines or run around in a huge max suit or sit on the side of a hill and snipe stinky Vanu hippies in the face? Go for your life, trooper!

Like I said, you play the game however you want to play the game. It’s all about the experience and getting as much out of it as you can, in any way you choose to do so.

The gameplay video at the top shows you just what I mean.

Here comes the new Conglomerate!

 

Extras

The game comes with a couple of extra goodies which make things really nice, namely the ability to record and upload video to youtube from within the client program, as well as the ability to stream to twitch.tv from within the client. This will allow users and outfits to show off their killin’ skills to the world without having to install and operate a bunch of complex programs which require a bunch of extra configuration and can create compatibility issues. There’s also no need to spend money on recording and broadcast programs. FREE TO PLAY!

The Good, The Bad and The Ugly

So what do all these fancily crafted words boil down to? In short, Planetside 2 is a smooth running, clean first person shooter filled with massive battles on that epic scale we were promised. Here’s a break down:

The Good

Amazing graphics

Great sound effects

Smooth play

Plenty of stylistic options – play it your way

In-game voice comms allow team mates to talk to one another without having to rent expensive VoIP servers.

Massive battles

Epic scale

Built in recording and broadcast software

Completely free to play

The Bad

Proximity chat is often used to spam music

Griefers will go out of their way to make things tough on you because, you know, they’re idiots.

Requires a fairly powerful rig to get the best graphics

The Ugly

SOE allows the TR and VS to carry weapons. Very bad decision, guys.

(Nothing to report at this time)

Bottom line

Planetside 2 is a a very well built FPS and if it was just an FPS alone, I would still give it a great score due to the graphics, sound and vast variety of play styles and options available to players. Add in the fact that it’s a stable, smooth running MMO and features battles which are often so large, with so many combatants, that you can hardly keep track of everything that’s going on from time to time and you have an amazing game in its own right. It didn’t take a whole lot of thought to come to the score that I’ve given it. The massive list of positives and great features utterly overwhelms the very short list of minor bugs, all of which SOE is in the process of exterminating.

From everything I’ve seen, there’s only 1 score which I believe is adequate for Planetside 2.

 


Pages: 1 2ALL

9/10 FleshEatingZipper

Don't Keep This a
Secret, Share It