E3 2012 – Assassin’s Creed III Multiplayer Hands-On Impressions

Posted by on June 6, 2012 at 10:24 pm

I haven’t played Assassin’s Creed multiplayer before and it shows. The poor Ubisoft rep trying to talk me through the demo would always start by saying something like, “Okay, what you want to do is…” Then I would inevitably die and he’d sigh, “Um, never mind.”

What I found interesting about the multiplayer mode in Assassin’s Creed III is that it is all about making yourself look like and act as much like an AI character as possible. This, to me, is backward compared to most games, where you always play the character that is bigger, stronger and faster than everyone else and every AI character is stupid and twitchy and always seems to get in your way. But in Assassin’s Creed III multiplayer, the more like a stupid, twitchy AI character you are, the better your chances to stay alive.

The mode we played was a little like capture the flag. There are two teams of “assassins” and the objective is to capture three zones for a longer period of time than your opponent. You don’t want to run or make any sudden moves or your opponent will spot you. And if they do, they can either stun you or kill you to recapture the area. Conversely, if you’re trying to spot your opponent, you have to try to find the real player among the many AI characters wandering around and kill them to stop the timer.

You have some cool tricks up your sleeve as well. If you’re being followed, you can walk around a corner, change your appearance instantly and then assassinate the person following you before they know what hit them. You can throw down a smoke bomb to disguise your assassination from view. There are places around the level to hide, and you can stand, sit or huddle among other AI characters to disguise yourself.

Keith mentioned – and I agree with him – that the multiplayer mode was a little slow-paced, but it was also intense. It’s at least a nice change from the usual shooter multiplayer modes and frag-fests, but as far as I could see, there wasn’t much different about the multiplayer in Assassin’s Creed III from Assassin’s Creed II, other than the locale and time period.

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