I played ARMA II back in the day when I got my hands on my Track IR – an infrared head-tracking system that allows you to control your view camera through head movement, nearly lag-free. It will track rotation, elevation, lateral movement and front to back movement). ARMA III continues to support Track IR, which means the game is open to an entirely new class of viewing control. You can lean out and peer around corners with more than just the standard lean control. You can peek up over objects, look behind you while you’re running… all the things you would do in the middle of a real combat zone.
Even as far back as ARMA II, I was very impressed with what the title had to offer as a first-person shooter. After having the opportunity to play the ARMA III beta at E3 2013, I’m even more impressed with the series and its guttural realism. This is a first-person shooter which throws you headlong into the action and isn’t sorry when you get shot in the face by someone who is 200 meters away from you. It isn’t sorry when you jump off a building and break your legs, leaving you to drag yourself across the ground until you find medical attention. It isn’t sorry when you make a mistake with the helicopter you’re flying and slam it in to the ground and it damned sure isn’t sorry when you run out in the middle of the road and get run over by a bus.
That’s what I call a shooter. We got to see a lot of shooters at E3 this year – Battlefield 4, Call of Duty: Ghosts, The Division and some others – but the one that stood out was ARMA III. The graphics are amazing, the sounds are amazing and the game is incredibly immersive. As far as shooters go, nothing is in the same league as this one.
Make sure you check out ARMA III by Bohemia Interactive. There’s no way you’ll be sorry… At least not until the first time you get sniped in the nuts from 700 meters. Check out the video below for one of the “showcase” missions, showing off an underwater insertion mission.



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