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E3 2013: 5 Reasons Why Killing Zombies In ‘Dead Trigger 2’ Is Awesome

Posted by on June 14, 2013 at 8:02 pm

3) Mo’ Bettah Lookin!

Nice reflection on that water, don't ya think?

Nice reflection on that water, don’t ya think?

Something Mad Finger has been focusing on is bringing more life-like graphics to the game. They’ve spent a lot of time on textures, water, animations, physics and other goodies, including in the mobile versions of the game (I played a version of it on Nvidia’s handheld and it looked amazing).

Project leader Pavel Cizek (I wonder if he’s related to Pavel Chekov) said:

Real time reflections in water, dynamic vegetation, cloth simulation and even, enhanced ragdolls, these are all things that are available in Dead Trigger 2, which you will see for the first time within a mobile game

This is something that’s been sorely lacking from a lot of zombie apocalypse games in the past. Most of them seem to want to rest of the fact that they are a zombie game and really don’t spend much time worrying about things like fine details. It will be great to see one come to the forefront which looks as good as it plays.


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