The crowdfunding run for Chris Roberts’ upcoming Star Citizen is by far the most impressive the world has ever seen. From the Kickstarter campaign that raised over $2 million, Chris went on to private crowdfunding in hopes of raising enough money to be able to release his game without the help of not just publishers, but private investors, a feat he says will require Cloud Imperium Games to raise $20 million.
In exchange for the generosity of his customers, Chris has regularly expanded the scope of the finished game. So what’s being offered now?
Rockstar Games released the first gameplay trailer for GTAV today which, in my opinion, looks crazy sick. As the opening narration states:
With Grand Theft Auto 5, Rockstar have tried to reimagine the open world game in a number of ways…
Of course, they then go on to show us all about it.
It’s pretty interesting to see the split of the different genre games coming exclusively to each platform. The PS4 will have a lot of MMO, PC style games while the Xbox One seems to have more of a mix. Read the rest of this article…
The story of Star Citizen is getting more and more in-depth every time we turn around. More ships and systems are being added, more informati0n about the story is being released and it seems like every day we’re learning more about what to expect when one of the most highly anticipated games in memory finally drops in 2014.
So what can we expect from the economy in the Star Citizen universe?
One of the most popular play modes in ARMA 2 was Wasteland. In this game mode, players are cast into a post-apocalyptic world (the kind of apocalypse is unclear) where they vie for resources and territory as survivors. There are three teams: OpFor, BluFor and Independent and the teams kill each other (and sometimes themselves) any time they come into contact with one another.
Now it’s available for ARMA 3.
When Tim Schafer went before potential backers and announced how much their proposed Double Fine Adventure would cost, he delivered the $300,000 game ask (with a $100,000 documentary ask) in a kind of apologetic tone – although with a note that it was still a small amount to fund a game. Months later, after the campaign raised more than ten times that amount, Schafer admitted that a $200,000-$300,000 game would’ve been something closer to a Flash game than something you’d buy for your console or on Steam. When I got the Kickstarter update last night from Tim and the Double Fine crew that in expanding their $300,000 game to a $3 million game, they aimed too high, it reminded me of a story I’d written last September wondering much the same thing that was rolling through my head right then: are people too optimistic in asking for such small amounts to make their games?
I got to sit down with Saints Row IV at E3 a few weeks back, but let’s face it: half an hour with an open-world game, much less a Saints Row game, isn’t much of a preview. Now in the quiet hamlet of our sunny Phoenix, far from the pressure of appointment windows and crammed exhibition halls, Deep Silver let me play with a far more extended version of that E3 demo to really get a feel on how this game is so much different than its predecessors.
The much-anticipated Grand Theft Auto V releases September 17th for Xbox 360 and PlayStation 3 and there hasn’t been much from Rockstar except for screenshots. The biggest question that’s still on everyone’s mind is will there be next-gen and PC releases? Read the rest of this article…
Let’s face it; Mechanical keyboards give us something we all crave – the tactile sensation and amazing key-smashing sound of something that was built to take abuse… and lots of it. The problem is that lately it is nigh impossible to find a decent mechanical keyboard – one that won’t fall apart the first time you beat the shit out of it in a fit of nerd rage after someone kills you, teabags you and then spams “BOOM, HEADSHOT BITCH!!!” into the chat – for less than the price of a used car. If a keyboard can’t handle the occasional hammer fist or head butt, it’s really not worth any price you pay for it, but even if it can, it’s not worth it if you have to hock your woman’s engagement ring to buy it.
Enter the Monoprice mechanical gaming keyboard; The same type of keyboard you’d buy at many places for upwards of $200 but with a modest price tag of $66.
Because we’re celebrating Don Mattrick’s departure to Zynga today, I decided to dig down the rabbit hole because I’d always wondered where a guy like Mattrick comes from. In 1983, game developers Don Mattrick and Jeff Sember of Distinctive Software, Inc. went on CBC’s Front Page Challenge to explain their trade as Canada’s first video game developers. The panelists’ inquiries reveal a strange, naive era in which video games are still rare things to be dissected and understood. Let’s take a deeper dive, shall we?