Every Single Article Written by N - All 1343
I Don’t Think You Understand How Perfect Geometry Wars 2 Is
The Neon Paradise. Photo credit: Everydaygamers
Bizarre Creations’ Project Gotham Racing 2 wasn’t just the best console game of all time, it hosted a whole other game in its cavernous virtual spaces: the protoypical Geometry Wars. It seems more like a sideshow attraction, a hidden experiment not meant for human eyes, rather than something that would become an iconic Xbox Live Arcade titles. While the series has had a number of installments over the past eight years, it was Geometry Wars 2 that serves as the high mark of the series, and the one you should own immediately.
Why Is Polygon Apologizing For Its Steel Battalion: Heavy Armor Review?
A smattering of supporting reviews for Polygon’s Steel Battalion: Heavy Armor review.
I don’t want to play Steel Battalion: Heavy Armor. Never. I have absolutely zero interest in playing a game that’s geared toward becoming a Kinect game for a hardcore audience, because I’ve used Kinect, and it’s pretty rubbish. (You’ll notice that most of Microsoft’s new Kinect functionality has little to do with the sensor and everything to do with talking to its microphone.) Of course, a big new site like Polygon, the culmination of a billion other major gaming outlets, has an obligation to give it a whirl and let the masses about it. They don’t like it either, and yet they felt that the entire last half should be a report on other people who felt like they do, as if they need to justify their lowly 1 out of 10 score. Why?
Is Windows Phone 8 Enough? No.
Let’s be honest: Microsoft needs to include a chunk of gold with every Windows Phone to begin to take down iOS or Android. Already in a haggard situation, Microsoft isn’t taking advantage of its hardware providers or its advantage as a game maker through Xbox to make Windows Phone a definitive platform for anything other than third place. But with today’s big announcements on changes to the platform with version 8. But are they enough changes, or drastic enough, that they can start to gain a foothold after two years on the market?
People Still Want A Facebook Dislike Button? Why?
Recently, and probably not for the first time, a malapp has erupted across Facebook, engulfing individual’s profiles under the guise of enabling a hidden Facebook Dislike button. That it’s worked so well speaks volumes of how badly people want to destroy the fabric of Facebook’s spacetime and their relationships with other people. Do people still really want a Dislike button? Why?
Welcome The Latest Additions To The FleshEatingZipper Staff: Cody And Russell!
Today, we want some familiar faces to become more familiar faces. You’ve seen some of their work lately, but you may not know who they were. Well, let’s put this mystery to rest by meeting the latest and greatest additions to the team!
Cody (left) is FleshEatingZipper’s resident illustrator. He’s done up all of our portraits (including the ones above) and draws all of our comics. On the side, he’s even jotted out a few game reviews. I’ve known him since art school and his gift at illustration is second to none.
Russell (right) is FleshEatingZipper’s dedicated movie reviewer. You may have read some of his work. I’ve been a big fan of his love for the medium while he posted most of his content up on web forums, we wanted to be sure his work had an audience.
Welcome (well, formally!) both of you! The bathroom is on the right down the hall…
Microsoft Surface: Can It Compete With iPad? Does It Need To?
The word is out: Microsoft is building a handsome new tablet for their new Windows 8 operating system. Windows has had several tablet-friendly (well, friendlier) versions since 2000, but this is the first time that they’re converting the entire system into something that will work well with a mobile computer. As a result, Microsoft has also shown off a variety of tablets from partners like Samsung, but they’re taking a different tack by now introducing their own Windows 8 tablet into the fray, chasing their experience in developing hardware, from their own mice and keyboards to the Xbox. It seems that with Surface, Microsoft is opening a full two-front war against with their own OEMs that are producing Windows 8 tablets, but are also tapping Apple on the shoulder to let them know that their iPad isn’t going to be very lonely in this space for long. But does the Surface have what it takes to push Apple out, or does it even matter?
E3 2012: Tomb Raider Eyes-On: A Welcome Controversial Return
While the others were swayed by Splinter Cell: Blacklist’s slick wham-bam action, Tomb Raider endeared to me. In the heart of the Square-Enix booth, we were secreted away to see a portion of the game that didn’t feature all of the Lara Croft body torture that the conference displayed. What I saw inspired me to really give this game a shot after I’d largely ignored the franchise for the past sixteen years.
The Jerk Theory Review – Should’ve Kept This Film In The Vault
Look. If you send us movies, chances are good that we’ll review them. Yes, I’m talking to you, the guy with the ABC Family reject high school romance film that was produced five years ago (our lovely lady lead brandishes an original iPhone, for instance) and has spent the subsequent time since sitting in a moisture-free locker. Yeah, we’re still gonna give it a look over. So, here it is: skip this movie. Still not sufficiently warned? Read on…
Hidden Levels – Watch Our E3 Mini-Documentary Right Now!
If Kelly looks scared, it’s because he is.
Just as we’d promised, Hidden Levels is here! Throughout E3, I took random footage of most of our goings-on with the intention of crafting a documentary after we’d got back to base. Got sixteen minutes? Sit down and take a look!
Indie Game: The Movie Review – The Challenge Of Being A Small Developer
FEZ (no relation) developer Phil Fish struggles at PAX East when his demo stations keep crashing
Disclosure: I contributed to Indie Game: The Movie’s development through its Kickstarter campaign and received the title free and a “Special Thanks” credit as part of the tiered reward system.
One thing that becomes abundantly clear walking around the halls of E3 is how much game development has become a science. Titles are pitched, given a precisely-calculated budget with precisely-calculated personnel, developed to include specific features at certain milestones, and then marketed on specific focal points by teams of public relations agents. Games didn’t used to be this way, they were developed by one or two people in garages who just hoped to make enough money to make their next title and not have to return to the land of retail work… or worse. Those people are still around, but now they’re making iPhone games or Xbox Live Arcade titles – a class of games that didn’t exist ten years ago. Indie Game: The Movie takes a look at three of these developers as they bring their games from hand-sketched drawings to a title you download to your console.


